Lee Chucks Revenge
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Part I - The Largo Embargo |
| Part II - Four Map pieces | |
| Part III - Le Chuck's Fortress | |
| Part IV - Dinky Island |
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Part I
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You start out on Scabb Island, not the best place to be since there's an embargo going on. Spend as much time as you like chatting up the pirates on the beach. Eventually, you'll want to leave the campfire. Exit this area and head into Woodtick.
Enjoy the gobs o' cash you've got; it won't last long. Largo will come and take it all. What a jerk. Once he's gone, examine the sign that says "No Treasure Hunting." Take the shovel attached to the sign.
Walk to the right, out of Woodtick and into a large spread of the island of Scabb. Go to the swamp. Walk to and use the coffin you find there, and row to the right until you reach the home of the Voodoo Lady. While you're here, look around and pick up some string. Walk to the right and talk to the Voodoo Lady for a while; complain about Largo and ask about a voodoo doll. She'll give you a voodoo shopping list, to wit: something of the Head, something of the Thread, something of the Body and something of the Dead.
To get something of the Dead, leave this area and locate the graveyard. Look at the tombstones until you find the grave of Largo's ancestor, Marco LeGrande. Use the shovel to dig up this grave and get a bone. One down, three to go.
Go back to Woodtick. Find the shop of Wally the cartographer. Talk to Wally for a while until he has nothing more to tell you, then pick up a piece of paper from his stack. Wait for him to stop for a moment to rub his eyes; while he's doing that, take his monocle and leave. Now go down the hatch into the bar. Chat up the bartender for a while. Discuss Largo. Eventually Largo will appear, demand money and a drink, and spit on the wall. Wait for Largo to leave, then use the paper to gather up his spit. (Euuu.) Two down, two to go.
Exit the bar. Notice there's a window just beside the hatch that goes into the kitchen. Sneak in there. The cook will be preparing vichyssoise and won't let you do much of anything, so take the knife and leave. Go to the inn. Talk to the innkeeper. Use the knife on the rope to release the alligator. Take some of the Cheese Squigglies from the alligator's bowl as well. The innkeeper will have to go looking for his pet, so you can enter Largo's room. Walk to the plastic head and pick up the toupee. Guess this counts as something of the Head...
Now you need something of the Thread. Go to the laundry shop. Walk to the left, and pick up the bucket. Go to the swamp and get a nice, juicy bucket o' mud. Return to Largo's room, close the door and balance the bucket of mud on the top of the door. Wait for Largo to come in. Once he's been made a mess, go back to the laundry and listen to the conversation. Now go back to Largo's room and close the door. A laundry claim ticket will be on the back of the door. Take it and give it to the totally deaf laundry man to get some of Largo's clothing. And there you have it!
Go back to the Voodoo Lady in the swamp and give her the four items. She'll make you a voodoo doll and give you pins to poke it with. Now go back to Largo's room and use the pins on the voodoo doll. Largo will be chased off the island. (Good riddance too.)
Now to blow this taco stand. Leave Woodtick and go to the peninsula. Talk to Captain Dread and explain the embargo is over. He'll want two things before you can charter a cruise with him, though—a lucky eye and 20 pieces of eight. For the lucky eye, give him Wally's monocle. For the 20 pieces of eight, you'll need to do a little more work.
Go back to the beach where you started and pick up a stick you find there.
Walk to Woodtick and go to the laundry. Open the box, use the stick on box and the Cheese Squigglies on the box, then use the string on the stick. Wait for the rat to eat the cheese, then pull the string to catch the rat. Open the box and get the rat.
Go back to the bar's kitchen (go through the window) and put the rat into the vichyssoise, then exit through the window. Go down into the bar and ask about the soup of the day. The bartender will find the rat in the soup, the cook will be fired, and you'll get a job as the cook. The bartender will pay you 420 pieces of eight up front. Sneak out the window and head back to the peninsula.
Talk to Captain Dread and pay him his money. Now you're cookin'.
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Part II
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Welcome to the Jolly Rasta! Pick up the parrot chow first thing, then go into the main cabin to talk to Captain Dread about the places you can go. He knows the way to three islands: Scabb, Booty and Phatt. Read the book about Big Whoop to find out who had the four map pieces: Rapp Scallion the cook, Young Lindy the cabin boy, Mister Rogers the first mate, and Captain Marley. Hmm, could he be related to Elaine, your little plunderbunny?
Booty Island sounds like fun, so let's go there first. Go to the antique shop and buy the well-polished saw near the door. Also buy the horn. Talk to the shop owner. He has one of the map pieces on sale for 6 million pieces of eight. He may exchange it for the head piece from the legendary Mad Monkey. Worry about this later.
Exit the antique shop and talk to Captain Kate, the woman with the big hat who is selling cruises. Get a leaflet from her. Go further right and find the spitting contest. Try spitting, and fail miserably. Look at the flags. Blow the horn, and everyone will be distracted, allowing you to move the flags around. Now try spitting again. You'll do OK, but still not good enough for first place. No matter.
From here, go back to Scabb and head for the Woodtick laundry. Use the well-polished saw on the sleeping pirate's peg leg. He'll wake up and start hollering for help. Go to the woodsmith's shop; he'll be out for emergency service (restoring the peg leg). Pick up the hammer and nails.
Return to Booty and enter Stan's coffin shop. Stan is here, as twitchy as ever. Ask him to show you the coffin. He'll climb in to show how nice and roomy it is. When he's inside, close the coffin. He'll give you a lace hankie. Close the coffin again, and quickly use the hammer and nails to trap Stan in the coffin. (Didn't you always want to do that?) Now get the crypt key and leave.
Go back to the Jolly Rasta and head for Phatt Island. The minute you get to Phatt, you'll be captured and thrown in jail. Open the mattress and pick up the stick. Use the stick on the bone. Then give the bone to the dog, and get the key. Use the key to open the jail door and get the two envelopes. One has all your personal inventory, and the other has a banana and an organ. (Go figure.)
Walk to the library and get a temporary library card from the librarian. Use any information you want. Borrow two books, The Joy of Hex and one other (it doesn't matter which). While you're here, take a look at the model lighthouse. Open it and take the lens inside.
Now head for the governor's mansion. Open the gate and walk to the front door. Talk to the guard, and come up with some reason to get him away. Go upstairs to see the incredibly bloated Governor Phatt, who is asleep. Use the book (not the Joy of Hex; you'll need that) to swap with the book the governor was reading. This book contains the famous quotes of many pirates. Read over it and you'll find the quote attributed to Rapp Scallion (it's different each game).
Go back to Scabb and find the cemetery. Use the crypt key to open the crypt. Inside there will be many coffins with quotes on them. Match the Rapp Scallion quote in the book with the quote on the coffin, then open it. There's not much left of him. Pick up his ashes and go visit the Voodoo Lady. Look at some of her jars. One of them is Ash-2-Life potion. Talk to the Voodoo Lady, give her the book and Rapp's ashes, and get some Ash-2-Life from her.
Go back to the cemetery and use the potion on Rapp's ash. Talk to Rapp. Agree to check on the Steamin' Weenie hut. He'll give you a key. Go to the beach and use the key to open the door to the weenie hut. Use the knob to turn off the gas burners. Return to the cemetery, use the Ash-2-Life on Rapp again and tell him you turned off the burners. He'll give you a map piece.
Enter Woodtick and go into the bar. The bartender will fire you because you slipped out of your job. Oh well. Use your library card to buy a few drinks: a Yellow Beard's Baby and a Blue Whale. You'll also get a crazy straw. Mix the two drinks together to get a green drink that makes your spit thick.
Go back to Booty Island and try the spitting contest again. Drink some of the green drink, then prepare to spit. Wait until you see the lady pirate's scarf flutter in the breeze, then let go with a Captain Loogie. You'll win first place and get a plaque. Go back to the antique shop and sell this plaque to the owner for 6000 pieces of eight. Talk to Captain Kate and charter a ship, but don't go to sea yet.
Return to Phatt, and go to the alley. Play the game. You'll notice you always lose and the little guy always wins, so it's gotta be rigged. (Hey, this IS a pirate island.) Follow the little guy when he leaves, and watch what he does. Once he's left, knock on the slot on the door. Ask about the next winning number. The trick is to see how many fingers the big guy holds up the first time, and give that number as the answer. In other words, if he says "If this is one," and holds up 4 fingers, then says "then what's this?" and holds up any number of fingers, the answer will be 4. When he's convinced you're OK, he'll give you the winning number. Go back and win the game. All you want is the invitation to the party, so get that.
Talk to the fisherman at the end of the pier. Bet him his fishing rod that you can catch a bigger fish than he can.
Return to the library, turn in a book if you want, and check out the book Great Shipwrecks of the Century. Read the book and note the location of the sunken Mad Monkey.
Go to Booty and talk to Captain Kate again. Go to the location indicated in the book and dive for treasure. When you have found the ship, pick up the head piece. Use the anchor to go up. Return to the antique shop. Give the head piece to the dealer and get the map piece.
Next, go to the costume shop. Give the man your invitation and get your prearranged costume. Lovely. Now go out toward the governor's mansion. The guard will stop and demand your invitation card and costume. Present your card and change into your costume. Walk to the governor's mansion. Go around the side and enter the back door. Try to take the fish. The chef will chase you outside. Now knock over the trash can. The chef will chase you around the building. Run around the mansion and enter the kitchen again. Pick up the fish.
Now enter the mansion and take the map piece. Exit the mansion and try to get away. The dog and the gardener will stop you and bring you to Elaine. Talk to her as sweetly as you can. In the end, she will throw the map piece out the window and leave. Pick up the oars. Just for fun, look at the chest. Now leave the mansion and try to get the map piece. The wind will blow it away. Grab the dog and go to the cliff. Walk to the edge and look at the map piece. You'll need something more to grab it.
Return to Phatt Island and talk to the fisherman. Give him the fish. He'll give you his fishing pole. You can also take the leaflet from Captain Kate and paste it over your wanted poster. This should create some fun later on.
Go back to Booty Island and walk to the edge of the cliff. Use the fishing pole on the map. A bird will take the map away at the last moment and fly off toward the big tree. Great. So walk to the big tree. There is a plank in one of the holes. Pick up the plank. Use the oar in the first hole. Stand on the oar. The oar will break and you'll have a very funky vision. You'll write down what you learned on the piece of paper in your inventory.
Return to Scabb and go to Woodtick. Enter the woodsmith's shop and give the oars to the smithy. He'll fix them for you. While you're here, stop in at Wally's place and give him the lens you found in the library on Scabb. He'll be able to see again. Also go down into the bar. There should be a monkey there, playing like crazy. Use the banana on the metronome to hypnotize him, then pick him up.
Now go back to Booty and return to the big tree. Use the oar in the first hole, then stand on the oar. Use the plank in the second hole, then stand on the plank. Pick up the oar and put it in the third hole, then stand on the oar, and so forth until you reach the top. Enter the door and look at the pile of maps on the floor. Use the dog to sniff out the map piece. While you're in the big tree, find and take the telescope.
Go to the antique shop and buy the sign beside the parrot. Use the parrot chow on the hook behind the sign, and the parrot will turn and look at it. Buy the mirror.
Go to Phatt and enter the jail. Captain Kate will be here, pacing in the jail. Pick up the envelope with her belongings and take the bottle of near-grog. If you like, use the key to free her.
Walk to the path above the waterfall. Use the monkey on the pump. The water will stop flowing (apparently it's a "monkey wrench," nyuk nyuk). Enter the cave. This leads you to the cottage.
Inside the cottage, talk to Rum Rogers. Try the challenge. You'll lose. Take the challenge again. This time, use the mug on the tree to empty it, then use the mug with the bottle of near grog This will allow you to win the contest. Walk to the trapdoor and push the brick. You'll fall straight through the tunnel. Try opening the window first. Use the mirror in the mirror frame. Go outside the cottage and use the telescope on the grotesque statue. The sun ray will burn a hole in the brick. Push the brick again. Look at the skeleton. Pick up the map piece.
You've got all four map pieces! Now you need someone to put it together. Go back to Scabb, enter Woodtick and go to Wally's place. Give him the map pieces. He'll ask you to run an errand for him. Visit the Voodoo Lady and get the juju bag. Look inside it. There's a love bomb and a box of matches. Now go back to Wally's place. Oh no! He's been captured by LeChuck! Return to the swamp and notice the box. Open and use the box to smuggle yourself to LeChuck's hideout.
Part III
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Walk to the right. You'll find a lot of signs. Don't enter it yet. Walk to the right tunnel. Look at the jail and talk to Wally.
Walk back to the signs. Enter the back tunnels. Now is the time to study that piece of paper from the vision you had. Push the weird bones according to what is written on the piece of paper. You'll need to do it 4 times, each time using one of the verses. After doing this, you should find a huge door. It may look complicated, but just enter through the doggie door. Pick up the jail key. Unfortunately, it's a trap and you and Wally will soon be hanging above your deaths. (If the time runs out and you happen to "die," don't worry. Just keep watching. You'll get another chance.)
You can't move now, but you can use your mouth. Use the crazy straw on the green drink. Now you can spit. Concentrate on the pan just below Wally and the shield to your right. They change angle slightly each time you spit on them. Keep spitting so that a spit to the shield bounces off the pan and douses the candle. This will turn off the light and you'll escape.
Now you're probably in a very dark place. Use the matches to light things up. Oops...
Part IV
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Talk to Herman Toothrot. You must talk with him for a long time before you get the right answer. Pick up the things you find on the beach: a crowbar and a martini glass. Use the glass with the ocean, then use the glass of seawater with the still to get distilled water. Pick up the bottle in the ocean. Use the bottle on the rock to break it. Open the barrel to get the cracker, then give the cracker to the parrot. Notice what it says.
Enter the jungle. Walk to the left, all the way to the big tree. Use the broken bottle on the bag and get the cracker mix. Use the distilled water with the cracker mix to get two crackers.
Walk right three times to the pond. Pick up the rope. Use the crowbar on the box and get the sticks of dynamite. Follow the directions given by the parrot. When you arrive, you should find the parrot there. Give it another cracker and follow the directions. The parrot should be there. Give it the last cracker. You should find the big X.
Use the shovel on the big X. Use the matches with the dynamite. Use the dynamite with the hole to blow it up. Use the crowbar with the rope. Use the crowbar 'n' rope with the metal rod. Watch what happens next.
In darkness, move the cursor around carefully until you find the light switch. Turn it on. YIPE. LeChuck is here. He will use his voodoo doll to zap you to a random room. Try to get familiar with the different areas and do things fast, before he shows up again.
In the first aid room, look in the trash can to get two surgical gloves. Open the drawer and take the hypodermic syringe. Pick up the skull. In the room full of boxes, open all the boxes you can. Get the root beer, the voodoo doll and the balloon. In any room where you find LeChuck, give him the hankie. He'll blow his nose and give it back to you. In the room with the broken Grog machine, use the helium tank with the two surgical gloves and the balloon. This will make you lighter. Now use the coin return; a coin will drop out. Wait for LeChuck to enter the room; he'll bend over to pick up the coin. Rip off his underwear (gross).
Enter the elevator. If you've got the three balloons with you, you can use it to go up. Wait for LeChuck to show up, then use the lever to go up. This shuts the door and you'll get bits of LeChuck's beard. (You can also goof around with the balloons to make your voice high.)
When you get up to the top, reminisce about the original Monkey Island. Use the juju bag with the voodoo doll, beard, underwear, used hankie and skull. Mix them to get the voodoo doll of LeChuck.

Now it's time for some fun. Ride the elevator back down and look around for LeChuck. When he enters the room, use the syringe on the voodoo doll. He'll run away from you. Find him again. Eventually, get to the point where you wonder what would happen if you ripped a limb off the voodoo doll. LeChuck will come apart. From here, the game pretty much runs on its own, so just sit back and enjoy. The ending is just weird and calls out for a sequel.
If you have questions or problems then write me an email